Friday, January 31, 2020

Internet Gaming Addiction Essay Example for Free

Internet Gaming Addiction Essay Computer games are software which developed with an interesting plot, amazing graphics and unreal concepts which you may only see in those games, fantasy movies or animated movies. There are many types of computer games. There are some games that are really addictive making players unhappy if they were offered just a nick of time for playing. Some computer games drive and put the player at the highest level of eagerness to finish the game and wait for the next version. These games are addicting for only a short period of time, and stops after finishing it. The bad thing here is when the player starts to look for another game similar to his previous game. This surely is a sign of addiction. These computer games have characteristics that may or may not be experienced in real life. The difference of these games from the real world is that it makes the user do virtual things that people don’t do in real life. These games are designed to entertain people and one of its objectives is to make people hooked to it. If there are more people hooked, then the producers of the games get more profit. How did these games appeal to the people? Some games may not have done its objective but there are some that greatly caught the attention and time of the people who played it. Another thing is that these games offer competition. It is the same competition that we experience in real life. If the player performs well over the other players in the game, he feels satisfaction. In order to stand among the rest, a player needs to play hard or devote more time. It is just like when we want to standout in class, we have to study harder or when we like to be the most outstanding player in our favorite sports, we have to practice more. A person gets satisfaction after achieving something that he or she wants. This achievement is easy to acquire in computer games as compared to real life. You just sit down, run the game, and enjoy yourself while achieving your goals. However, computer games are far from our real world. You may relate to them, but the real thing is really different. Sometimes, the things that happen to your character in a role playing game may resemble the exact opposite of what is happening to yourself. When your character in the game gets richer, it does not follow that it could happen to the real you. Actually, it does the other thing – you become poorer. Getting addicted to these computer games may be enjoyable but there are serious consequences. Addiction always leads to negative effects. It renders a person irresponsible and makes him forget more important things he should do, and worse, people who are close to him. Sometimes life itself could be just thrown away like a disposable item. A South Korean man was reported dead after playing online game continuously. The death was caused by heart failure due to exhaustion, lack of sleep, and not eating enough (BBC News, 2005). Not sleeping or lack of sleep leads to failure or weakens the capability of our body to resist sickness. And gamers always force themselves to play up to the point that they even lose the time for sleeping. If normal people who lack sleep do not feel good sometimes, then this fact also applies to the gamers. Playing computer games is not for free. It uses electricity, some needs Internet connection, and sometimes you have to pay the game servers to play their online game. Living our daily lives is not for free either. We need resources to support our needs. We need to work to earn resources. Lucky are those teenagers supported by their parents. And obviously those parents will not support for addiction to computer games. It is also a reality that we may earn money from playing games because there are things in a computer game especially in online games that can be traded off with real money. But this money is not enough to support our needs. Addiction to computer games, generally, will not do good effects to the people. If you want to play computer games, you can play them. But be sure to remember not to fall on its trap on becoming addict to it. It has never been good to be an addict on computer games or anything. The only problem is, sometimes, you tend to ignore things because it is being blocked by something attractive or enjoyable. Being responsible is the key to avoid addiction. You better think of yourself, your family and your future. Do not let yourself get entangled in the roots of addiction. You should balance all the things that you do. Do not forget to be happy or do necessary things for your own life. You should know and set priorities in life. You should ask yourself what is important. Think critically, responsibly and do not stop with that. Whatever might be the result of that thinking, carry that on. Just plant in your mind that being an addict to whatever is not good. References: BBC News. 2005. S Korean dies after games session. Retrieved May 1, 2007. http://news. bbc. co. uk/1/hi/technology/4137782. stm.

Thursday, January 23, 2020

My Favorite Web Site and Why Essay -- Analysis Web Design Essays

My Favorite Web Site and Why Some Works Cited Missing In contrast to most of the other people in this class, I had never done any net surfing. So to prepare for this paper I explored the WWW for approximately seven hours. This helped to create an impression on me of what constitutes a good Web site. Finally, I decided on a favorite SF/CP Web site and I asked myself what made this site better than others. The Web site is dedicated to William Gibson (Foley) site which scrolls a picture of the writer on the site projecting an air of authority. The problem with the William Gibson site is that the background does little to complement the site. The background for the BR site however, not only complements the title but helps project the mood of the site. Blade is backed by the complimentary color of a cool blue. This blue emits a soothing tone and desolate atmosphere because of its relation to the black. This atmosphere is common in the film. The figure of the BR is backed by the fade from blue to black similar to in the movie where the Decker d is found under soothing colors and mysterious shadows. Runner is backed by an abysmal black; an image found articulated in the movie in flying scenes over the futuristic LA and under the feet of Deckerd when dangling from Roy's grasp. Fans of the film can relate to the effective use of graphics in portraying the mood of the film. Critics to the use of graphics may argue that the home page is do directed to fans as to lose credibility in fulfilling the criteria to non-fans. As mentioned earlier, the author of the site had provided clues that the site is intended for fans; however, this site fulfills the site so well that non-fans are actually satisfied with this sites fulfillment of this criter... ...topic of the site, William Gibson. When clicking the info link, one would expect to see information concerning William Gibson, but instead this link is concerned with the producer of the site. "Info" doesn't even hint that this kind of information is going to be linked. This site fulfilled the criteria extremely well as a site directed at Bladerunner fans. But, as I already adressed arguments against this site becuase of its seemingly narrow focus to fans, I believe I proved the site to be exceptional even under the eye of a non-fan. Chapman's intelligent formatting of the sight and thoughtfulness for non-fans helped him far exceed my criteria of impressive graphics pertaining to the subject, simplicity in stlye and organization, and relevant links. Works Cited Chapman, Murray. The Requiem-William Gibson. 1995. Foley, J. Off-World (Bladerunner Page).

Wednesday, January 15, 2020

Declaration of Sentiments: Blog Response Essay

After 156 years, you would think that the issues brought up in the Declaration of Sentiments would have been resolved by this day, but unfortunately that is not the case. Since the dawn of capitalism, developing around the same time period the Declaration was written, it has become one of the most powerful (if not THE most powerful) economic structures in the world. It is no coincidence that this structure has become increasingly dependent on the destruction of women’s self-image, self-respect, and self-worth in order to sell more products. In the Declaration of Sentiments, one of the grievances listed recounts men’s continuing dominance over women’s self- respect. It reads as follows: â€Å"[Man] has endeavored, in every way that he could to destroy her confidence in her own powers, to lessen her self-respect, and to make her willing to lead a dependent and abject life.† It’s heartbreaking to see that this issue is still so pervasive today. It is not a learned behavior to hate one’s own appearance, hate one’s own size, and to feel as though there is a rigid sphere in which a person should inhabit. All of these self-worth issues have repeatedly been projected at women by men for years– whether it be through religious standards, social norms, or in this case, through profit. This method is much more insidious and less blatant than the traditional concept of men literally exerting physical dominance over women. In fact, the destruction of women’s self-worth via modern capitalism is so normal that it goes completely unnoticed. It’s because of subtleties like this that some people believe that sexism is no longer a problem. However, many people don’t seem to give any thought to the fact that women aren’t born believing that they are not pretty enough, not the right size, and that there are only a set amount of career options for them. Around age seven, a roughly equal number of boys and girls have ambitions to become the president of the United States. However, when asked the same question again at age 14, the number of girls with the same ambition dropped significantly . Most of the sexism perpetrated today feels normalized and flies under the radar for most of the media-consuming population. Another subtle way in which sexism exists isn’t even committed by men—women are taking part in a cycle of misogyny and hatred of the members of their own gender. Very commonly nowadays you see young girls and even grown women claim to be different from their female peers in order to seem more appealing to men. It’s a very simple self-perpetuating way for misogyny to exist without ever being perpetrated by males. With the â€Å"not-like-other-girls† mindset, women are pitted against other women, as opposed to standing in solidarity against the very institutional sexism they have been unknowingly perpetuating. Girl-on-girl hate has been sensationalized and normalize in the media via television shows (see Gossip Girl), movies (see Mean Girls), and books (see The Clique series) all of these are specifically targeted for young girls. Often the antagonists of these stories are female peers and the happy ending or â€Å"reward† is finally getting to be with which ever boy that has been lusted over for the length of the story. While they do highlight the very real issue of bullying in schools, these stories do little to nothing to promote the friendship and commonality that young girls have together. In relation to the aforementioned grievance, self-image doesn’t have to be limited to one’s personality or appearance—it can refer to one’s gender, and can lead to the dislike of members of one’s own gender. It’s easy to focus on the issues that have yet to be resolved. However women have made many strides since this Declaration of Sentiments was written. One of the first monumental movements started, led, and accomplished by women was women’s suffrage. This led to later allowing women the equal opportunity to work in office. Smaller yet equally necessary movements have been sprouting all across the globe such as body positivity, anti-street harassment, and sex positivity, which aims to get rid of the double standard between men and women’s sexual activity. Although many feel sexism has been irradiated it is still very much alive despite the many victories women have had. Socially, politically, and sexually women have been repressed and overpowered but with hopeful generations massive amounts of development is yet to come. Bibliography Cogdon, Jessica, Claire Dietrich, and Jenny Raskin. Miss Representation. Prod. Jennifer S. Newsom. 22 Jan. 2011. Television.

Monday, January 6, 2020

Essay on System Problem and Solution - 966 Words

The Alameida Video club had some problems and difficulties with their current system. The programmer of the system left to Belgium and they were in need of help. This business needs to be up and running again in 3 days. Description of task The Alameida Video club had some problems and difficulties with their current system. The programmer of the system left to Belgium and they were in need of help. This business needs to be up and running again in 3 days because of the amount of money loss due to being a main Video shop in Gibraltar. The services which they provide are PC, Game Cube, PS2 and Xbox games as well as DVDs and Video rentals. I have been observing people whilst they use their existing system and I have seen†¦show more content†¦A database is information which is kept in tables or can consist of several tables. A table is made up of records and each item of information in a record is known as a field. Queries can be setup, so you can search the database for certain information which might be most needed, or which might be helpful when using the computer system. I think that all of the problems listed above are important and need to be solved straight away. I have had some problems in getting a Questionnaire into action so I decided to interview one of the Head Sale Rep which uses the system. Interview I have shortened the interview to the main points Me: How long does it take to input a rental made by a customer into the system? User: It takes from 3to 4 minutes, which eventually creates big queues Me: Is the system user friendly? User: If you have experience, it will be easy but I still get very confused when using it because of the disorganised design and template. Me: Does the system fail on you sometimes? Like does it crash or freeze? 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